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Gamepad Tester

Connect a controller and check every button, trigger and stick, measure stick drift and dead zone, and test vibration.

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    How to use

    Everything you enter is processed only in this browser.

    1. 01

      Connect a gamepad and press any button

    2. 02

      Move each button, trigger and stick one at a time

    3. 03

      Let go to measure stick drift, and test vibration

    How it works and good to know

    Reads input through the browser’s Gamepad API; for privacy, a gamepad appears only after you press a button. Standard-mapping gamepads are shown as a diagram, others by button number. Stick drift is judged from the maximum tilt during 3 seconds hands-off, and a recommended dead zone is calculated. Vibration works only in supporting browsers such as Chrome and Edge, and with supporting gamepads. If several are connected, you can choose which to view. Input is never sent anywhere.

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    Connect a gamepad and press any button

    For privacy, browsers don’t reveal a gamepad until you press a button.

    1. Connect the gamepad to your computer or phone via USB or Bluetooth.
    2. With this page open, press a button such as A (×).
    3. If it still doesn’t appear, check that no game or Steam is holding the pad, then refresh.

    Sticks and dead zone

    Left stick
    X+0.00
    Y+0.00
    Tilt0%
    With dead zone0%
    Right stick
    X+0.00
    Y+0.00
    Tilt0%
    With dead zone0%
    Stick drift check

    Place the pad on a desk and measure without touching the sticks.

    Vibration

    Vibration can only be sent from some browsers, such as Chrome and Edge.

    Buttons

    Once a gamepad is connected, each button shows whether it was pressed.